I'm trying to compile a soundfont for the SNES game Front Mission: Gun Hazard. I ripped the samples from the game and assigned them names, instruments, and presets, and everything seems to function correctly on the Polyphone side of things - but when I import the soundfont into FL Studio to actually use it for music, pretty much every sound pops when it loops. It's basically unusable in its current state.
These pops do not exist when I preview them in Polyphone (at least not on my end). I don't have this problem with other soundfonts I've imported, so I must be doing something wrong, and I'd love to know how to fix it. Thanks.
Alright, thank you. Seeing as how it'll be necessary to add some space to the end of these samples to create that buffer, is there an easy way to do that in Polyphone? Or will I need to export the samples and add all the space manually in another program?