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Instruments click when the sample loops, but only in FL Studio

分类:帮助与提问
  • CA 2 0
    消息来自 cartilaginomagnetism,发表于
    Hello, all.

    I'm trying to compile a soundfont for the SNES game Front Mission: Gun Hazard. I ripped the samples from the game and assigned them names, instruments, and presets, and everything seems to function correctly on the Polyphone side of things - but when I import the soundfont into FL Studio to actually use it for music, pretty much every sound pops when it loops. It's basically unusable in its current state.

    These pops do not exist when I preview them in Polyphone (at least not on my end). I don't have this problem with other soundfonts I've imported, so I must be doing something wrong, and I'd love to know how to fix it. Thanks.
    FrontMissionGunHazard.sf2
  • 422 17
    消息来自 bottrop,发表于
    loopends must be at least 10 samplepoints lower than the the sample end.
    regards bottrop
  • CA 2 0
    消息来自 cartilaginomagnetism,发表于
    Alright, thank you. Seeing as how it'll be necessary to add some space to the end of these samples to create that buffer, is there an easy way to do that in Polyphone? Or will I need to export the samples and add all the space manually in another program?
  • 422 17
    消息来自 bottrop,发表于
    in the Samples folder select a sample and you will see all its settings

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