1, It is recommended to add a "Trigger Delay" function, which allows the sample playback to start after a specified delay time following the trigger event.
2, It is recommended to add a "Real Playback" mode, in which the sample data begins playing immediately upon trigger and continues uninterrupted until the sample playback is fully completed.
The “Trigger Delay” function will be used for polyphonic editing.
The “Real Playback” mode is intended for perfect reproduction of recorded WAV files, because the person who recorded the audio often feels that any processing applied by the system alters the original sample file and makes it sound less authentic.
Do the vast number of SoundFont designers also encounter the same pain points as I do?