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Problems building Polyphone 1.9 with QT on MacOS

  • 4 0
    Hello, because I cannot download the application, I decided to try building from source. I downloaded QT and installed that. I did a `git clone` from github.com of the 1.9 sources, and loaded up `polyphone.pro`.

    I had to make some tweaks, including...
        QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.14
        QMAKE_MAC_SDK = macosx10.14

    I'm now getting the error...
    :-1: error: No rule to make target `RELEASE/.obj/sfarkextractor1.o', needed by `RELEASE/polyphone.app/Contents/MacOS/polyphone'.  Stop.

    UPDATE: I've just seen the issue at (link broken).

    I'll give it a go and report back!

    I'm now getting a whole host of errors which seem to be centred on `utils.cpp` including...

            /Users/carlca/Music/polyphone/sources/core/utils.cpp:29: error: 'openssl/rsa.h' file not found
            #include "openssl/rsa.h"

            /Users/carlca/Music/polyphone/sources/core/utils.cpp:137: error: unknown type name 'BIO'

            /Users/carlca/Music/polyphone/sources/core/utils.cpp:150: error: use of undeclared identifier 'RSA_PKCS1_PADDING'

    Amongst others.

    Any ideas, anyone?
  • Okay, I wasn't expecting to be wrestling with C++ builds; my language of choice is Golang! But, so far, I've had to make the following changes...

    Added the `openssl` folder to the Headers section of the project in QT Creator



    Added the `dialog_export.ui` to polyphone [master] -> Forms -> dialogs

    My progress has now ground to a halt. The `dialog_export.ui` file added to the projetct okay, but now I am getting a whole host of errors...


    I haven't shown all of the errors because instinct tells me that that one simple change will sort out most/all of the 48 issues currently plaguing my life. I expect that there will be more issues just waiting to pop up but I am stuck for the moment, unless some bright spark can rescue me!
  • No worries! I tried the download of the binary again, this time in Chrome, and while the file still showed up dimmed in Finder, I was able to open the DMG and copy the app to /Applications and am now running the app okay.

    I'd be interested to know what I was doing wrong when trying to build from source though, although the urgency has diminished somewhat!

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