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Help with "Velocity" Changes

Kategorie: Hilfe & Fragen
  • JG 3 0
    Nachricht von Joel Garcia am
    Hey all!
    im right now crafting a banger of a soundfont but... theres one issue because Im assuming because this is primarily a DAW dedicated program I still want to ask because it suppourts .sf3 which is a musescore thing.
    I've finished a part of a soundfont and started testing it on musescore but Im afraid that when ever I add crescendo markings or decrescendos it doesnt change the volume or "velocity" of the soundfont so it just doesnt lower in volume.
    I have used many soundfonts with capabilitys to do this. How can I? Is there a way to do that? Ive tried turning off and on the velocity range in the instrument and presets global setting but nothing works

    Thanks!
  • 422 17
    Nachricht von bottrop am
    Musescore is notation software in the first place. the sound there is just to give you an impression what you are doing. no use to try to make a nice performance using soundfonts. version 4 uses the worst synthesizer in the world, the application doesnot follow the midi protocol. find yourself a nice DAW.
    regards bottrop
  • JG 3 0
    Nachricht von Joel Garcia am
    I don't like musescore 4 which is why I'm importing all the sounds to musescore 3 since the midi acts like midi there. Hopefully that helps with what I need help with haha!
    If it's still a lost cause no worries... I'm still going to find a way somehow since I personally like notation with a hint of DAW capacity.

    I ask this still because Muse 3 uses velocity values like ones seen in polyphone from 0-127. The muse 3 midi allows sf2 to act upon the velocity for a volume output and when describing the curscendo and decruscendo I mean more that the midi knows it's supposed to change velocity but the soundfont isn't doing the same in response
  • Mk 6 0
    Nachricht von Mkjnovak am
    Sorry to resurrect, but for making 'expressive' presets that obey hairpins, cresc, and dim in MuseScore 3.7
    see my post on the subject.
    https://www.polyphone.io/en/forum/help/9…ts-for-musescore-3-7

    I just wanted to add MuseScore 3.7 exists and is wonderful.
    To this day, 4+ is hot garbage.
    They got rid of FluidSynth so all the soundfonts sound distorted and broken.
  • JG 3 0
    Nachricht von Joel Garcia am 1
    I completely forgot I had this... I ended up being able to import my own iteration of the "Virtual Drumlune" and the long hailed "Noteperfomer" to musescore 3.6
    If you want to reach me out add my discord
    Mystorageunit
    Or join my DCI server discord.gg/musecorps

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