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Cannot use the modwheel with custom soundfont.

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  • Al 2 0
    So i tried porting sounds from famous tracker music as a soundfont. For the most part it plays as it should.
    The only thing that doesn't work is the modwheel like in the other keygen soundfont.
    I've been using the default SoundFont player in fl studio. Every soundfont so far has worked as it should.
    Moving the modwheel would trigger a vibrato by ddefault but not on mine, please help.
    KEYGEN_Soundfont.sf2
    unreeealsuperhero3.sf2
  • I remade the whole soundfont in polyphone which makes the modwheel work, but naming aside. I can't get the drum part right. Changing the pitch in the program does nothing. I don't think they're in the correct pitch. Could someone look at it?
    UnrealSuperhero.sf2

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