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I've ripped some samples from a PS1 game. Problem is, there are 301 of them. Is there anyway to automatically give a bunch of samples their own unique instruments (i.e. 100 samples will net you 100 unique bound instruments)? Even better if the same tool applies for presets.
Like, I seriously do not want to click "New Instrument" then "Bind Sample To" 301 times (and then have to do the same thing for presets) -
create a new instrument,
in the Samples-folder; select your 301 samples (? there are only 127 keys available for your 301 samples),
rightclick and choose Bind To, and assign the bulk to your new instrument,
add Rootkey for each sample
Tools, Instrument, Automatic Distribution
play
regards bottrop -
That is good info to know for later (I can use this for SFX or something), but that wasn't what I meant.
I meant like, "create a new instrument," but, like, as in, a way to create 301 new instruments, each with a unique sample, at one time. -
301 instruments with only 1 sample? what are you going to play with that orchestra?
but it would be easy in Creative Vienna; just start a new bank there and draw sample by sample into the bank and Vienna creates an Instrument and Preset around each sample.
(to run Creative Vienna you need to own a SoundBlasterCard)
regards -
Thank you for the info (I'll need to see if I have anything "sound blaster" related on my computer), that's most helpful
Oh, and, uh, they're rips from the "SuperSponge" PS1 game. I already know for a fact that 116 of those samples are sound effects, and I think there are about 20/30 others that're repeats of previous samples, usually drums or instruments that are used more than once in the game (I think that's because individual sets of the files would be loaded level-by-level rather than repeatedly drawing from the same regular soundfont.)
Hrrmmm. I'll have to look into this "Vienna." -
bottrop, le -301 instruments with only 1 sample? what are you going to play with that orchestra?
but it would be easy in Creative Vienna; just start a new bank there and draw sample by sample into the bank and Vienna creates an Instrument and Preset around each sample.
(to run Creative Vienna you need to own a SoundBlasterCard)
regardsWait, what? No, no, no, 301 samples, 301 instruments. 1 sample getting its own instrument. Unless I'm misunderstanding you, in which case, ignore this. -
i still cant see why each sample should have its own instrument. you can assign 127 samples to one instrument and just play the corresponding key of the particular sounds to hear them.
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Well, each sample is of a completely different instrument, and the intention is to use each of them for MIDIs, so each one needs to be able to play multiple, different notes. I use FL Studio, and I don't really know what technique you're referring to, unless you're talking about using the pitch-bend wheel.
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could you post an example soundfont of one of those samples? my ears understand things much better than my brains.
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I think this should work. It's got all the different sounds.
Edit: 50 sounds. all 301 made the file too big.s2.sf2 -
The sheer diversity (and previously referenced high amount) of these sounds should make it a bit more obvious as to why a bulk creation tool would be so useful
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so is this what you want to do?BIGlump.sf2
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Yes
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Uh, which program is that exactly? It says Vienna Master. Is that the name?
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that is Vienna, from Creative Labs, but as far as i know you can only install it whem you own a Soundblaster card.
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Well, since the name 'soundblaster' sounds familiar, I can only hope that my PC has one.
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i dont think PCs come with a Soundblaster card included. you can download the Vienna for free at Creative, but as i said; i dont think installing is possible without one of their cards.BIGGlump.sf2
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